; Camera

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideCameraPosition]
hash = ec4d64c9
vb0 = ResourceCameraPosition

[TextureOverrideCameraBlend]
hash = 2408f3d5
vb1 = ResourceCameraBlend
handling = skip
draw = 33566,0 

[TextureOverrideCameraTexcoord]
hash = 6f92a8d5
vb1 = ResourceCameraTexcoord

[TextureOverrideCameraVertexLimitRaise]
hash = 127d2fe8

[TextureOverrideCameraIB]
hash = deb75778
handling = skip
drawindexed = auto

[TextureOverrideCameraHead]
hash = deb75778
match_first_index = 0
ib = ResourceCameraHeadIB
ps-t0 = ResourceCameraHeadDiffuse
ps-t1 = ResourceCameraHeadLightMap
ps-t2 = ResourceCameraHeadShadow

; CommandList -----------------------

; Resources -------------------------

[ResourceCameraPosition]
type = Buffer
stride = 40
filename = CameraPosition.buf

[ResourceCameraBlend]
type = Buffer
stride = 32
filename = CameraBlend.buf

[ResourceCameraTexcoord]
type = Buffer
stride = 12
filename = CameraTexcoord.buf

[ResourceCameraHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CameraHead.ib

[ResourceCameraHeadDiffuse]
filename = CameraHeadDiffuse.dds

[ResourceCameraHeadLightMap]
filename = CameraHeadLightMap.dds

[ResourceCameraHeadShadow]
filename = CameraHeadShadow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord